package difangame.collision;

import difangame.Constants;


/**
 * This class has no behavior, but it is needed because of the way our framework
 * is set up...
 * 
 */
public class BugStar extends BugCollision {
    protected final String myNonbugSprite = Constants.star;

    @Override
    protected String getMyNonBugSprite () {
        return myNonbugSprite;
    }

}
